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21. Why do we need an abstract sov system? - in Assembly Hall [original thread]
True. Let players place their structures - including those that require sovereignity now, everwhere they want. The fact that the structures are there and not shot down - means they "own" sov, or structures. If the structures are shot down, they ...
- by Tian Toralen - at 2016.04.20 13:31:53
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22. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Because if I don't press it at that precise moment I could de-cloak at a critical point. And why? Because I was a bit slow on starting my stop watch? And I am not even your "target demographic". It is ****** ****** game des...
- by Tian Toralen - at 2016.04.13 08:51:51
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23. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Edit: Oh and how in the Hell are you plexing 50 accounts while all your accounts are AFK cloaking 23.5/7? Hyperbole much? I don't know. Something something IWANTISK.COM maybe. How is requiring a key presss every 1hour n...
- by Tian Toralen - at 2016.04.12 21:01:02
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24. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
ADMs are threatened with no effort or risk whatsoever. It's enough if you can PLEX a hundred accounts just to have them cloaked in enemy space. Perfect pay to win. I said the solution: cloak requires input at certain intervals of time, and these ...
- by Tian Toralen - at 2016.04.12 06:51:06
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25. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Structure that can deckloak things: It's a nerf, unless it acts all by itself every N minutes, and players can see this number. And owners can set the time interval. I'm cool with this. Else, if someone is able to decloak me and I don't know whe...
- by Tian Toralen - at 2016.04.11 14:52:41
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26. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: Tian Toralen wrote: Hey CCP, see this: http://i.imgur.com/Py2fPjL.jpg
If you join a certain corporation and open the map, you can see 1 pilot from that corporation in each of those systems. Sitting there AFK, at ...
- by Tian Toralen - at 2016.04.10 18:17:52
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27. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Hey CCP, see this: http://i.imgur.com/Py2fPjL.jpg
If you join a certain corporation and open the map, you can see 1 pilot from that corporation in each of those systems. Sitting there AFK, at least one of them is there since yesterday evening ...
- by Tian Toralen - at 2016.04.09 18:19:29
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28. Fozzie sov - in Player Features and Ideas Discussion [original thread]
Overextended and outnumbered? Maybe there is a correct number of systems for a certain number of people - for making people prefer living in null-sec without feeling some hackers are always trolling and all they can do all day is chase trolls aro...
- by Tian Toralen - at 2016.04.06 09:56:03
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29. Fozzie sov - in Player Features and Ideas Discussion [original thread]
Yes sure, let's not live in coalitions anymore. Then we'll surely be able to own sov and not be trolled by the rest of EVE that does not even bother to own sov - but "fozziesov is awesome!" Fozziesov has basically given every single player, even ...
- by Tian Toralen - at 2016.04.05 23:54:43
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30. Sov indices - in Player Features and Ideas Discussion [original thread]
Mining and ratting mean using the resources in a system, from a RP perspective. It makes sense that the indices should go down when someone else is using those resources - the enemy fleet, that makes the indices go down faster. To compensate for t...
- by Tian Toralen - at 2016.04.02 09:19:39
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31. Sov indices - in Player Features and Ideas Discussion [original thread]
What? To decrease sov indices the enemy would need a fleet, not 1 troll with an entosis, they won't be able to really do that in many places at once. Probably nobody would even bother, directly trolling sov is cheaper and needs less involvement....
- by Tian Toralen - at 2016.04.01 16:10:36
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32. Sov indices - in Player Features and Ideas Discussion [original thread]
Make it so sov indices do not decay over time - instead they decay when someone not blue is killing NPCs in a system. When hostiles rat, make indices decay at a greater speed (3x maybe) than they grow when the locals rat. This will bring some in...
- by Tian Toralen - at 2016.04.01 15:25:02
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33. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: How is this bad for CCP bottom line? Well, many times I have found myself bored of chasing Isk in Eve and have put the game away. With a toon from '08, I only have approx 65-70 mil SP when I should have significantly more. If...
- by Tian Toralen - at 2016.04.01 11:20:36
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34. Fozzie sov - in Player Features and Ideas Discussion [original thread]
I am new in "goons". Your hate is strong, but I hope you get to defend fozziesov someday. Soon the only people holding sov will be those new to the game, and everyone else will laugh and troll them.
- by Tian Toralen - at 2016.03.30 21:50:27
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35. Fozzie sov - in Player Features and Ideas Discussion [original thread]
It encourages trolling. First - a single ship is needed to troll, if it works it's cool, if not - who cares. Then come the command nodes. The command node system was designed for 2 opponents who want the system and fight over it . Bad idea. It a...
- by Tian Toralen - at 2016.03.30 21:01:23
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36. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Then allow skills to bring the clone jump timer to 8 hours. Trying to PVP and PVE (exploration or ratting) with the same character, with 20 hours between jumps is not cool, a lot of times I find myself in the wrong place. Or is it designed this wa...
- by Tian Toralen - at 2016.03.30 18:42:00
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37. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I do a lot of exploration. If there is a cloaked camper in my system, it's his bussiness to be there, while not afk. If he keeps me stressed because he left his char there while he sleeps - that is not ok.
- by Tian Toralen - at 2016.03.29 15:35:34
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38. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I don't care about local chat. Remove it if you wish, it will be equal for me or the enemy. I am against AFK players planted in systems just to provide a threat - at absolutely no peril to the one doing the threatening. See this image: http://i...
- by Tian Toralen - at 2016.03.29 13:53:17
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39. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: It doesn't change the fact that it is a very convoluted and clunky mechanic that would just punish active players. It reminds me of lootspew. In a bad way What do you mean convoluted and klunky? You use a cloak module, you...
- by Tian Toralen - at 2016.03.29 11:46:35
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40. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: AHAHAHAHAHAHA And this coming from Karmafleet, your Number One griefer corp? That's rich. Quote: About non-AFK cloaky campers - it's their bussiness what they do with their time. My suggestion works only agai...
- by Tian Toralen - at 2016.03.28 21:23:50
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